Introduction

The Age of Sail is one of the most exciting periods in gaming history. In this era, pirates were out to make a name for themselves on the high seas and captains had to navigate their way through treacherous waters to make it back home to port safely. Age of Sail takes full advantage of the excitement and realism of this period by introducing real-time ship combat that will keep you on your toes as you play.

Cannons are your go-to weapon; you can fire on the enemy ships without ever coming into range of their weapons.

Cannons are your go-to weapon; you can fire on the enemy ships without ever coming into range of their weapons. Once you have loaded your cannon, it will automatically fire at any ship in your line of sight. This is a very useful feature for taking out multiple ships at once. The cannons come in several types and sizes, each with its own unique characteristics:

  • Rocket Cannons: These huge cannons launch explosive rockets that travel a long distance before they explode near enemy ships. They deal splash damage to all enemies nearby and can be devastating if used correctly (especially against other warships).
  • Cannon Balls: These are simple artillery shells that don’t cause much damage but can be fired from behind cover or while you’re moving across the map. They’re also very useful against stationary objects like buildings or trees!

At longer range, however, you’re better off using your ship’s swivel guns.

Swivel guns are an essential part of any ship’s armory. They’re especially useful in long-range combat, when you can’t see the enemy ship and want to keep it at a distance. Swivel guns fire automatically and they’re easy to use: just turn them toward the direction of the vessel you want to attack, then press “fire.” The angle between your ship and its target will determine how far your bullets travel before falling into the water; if you don’t aim carefully enough (or if there is no wind), then your bullets may miss their mark entirely.

Once you’ve gotten close enough with another ship—either by ramming it or boarding it—you should consider switching over to swivel guns so that they can do some real damage!

Cannons are fired using a simple two-button control scheme that sees you tapping one button to load the cannonball and another to start the wind up animation.

Cannons are fired using a simple two-button control scheme that sees you tapping one button to load the cannonball and another to start the wind up animation.

Once the wind up is complete, players then tap again on their second button to fire off a shot, which will see you aiming an X mark in front of your ship towards an enemy or environment object such as rocks or reefs. The third shot can be fired after a brief pause (about 10 seconds) but it’s not recommended due to its lower accuracy as well as being less damaging than your first two shots.

Swivel guns fire automatically at any enemy ships in range, but can only be aimed by turning them towards the enemy yourself.

Swivel guns are the smallest, most numerous type of ship weapon. They are used primarily for close-range combat and can be fired manually by turning them towards the enemy. Swivels can also fire automatically at any enemy ships within range, though this is not as effective as a manual shot because it only hits one ship at a time. Despite their low damage output, swivels are useful in disabling an enemy ship if you’re close enough to board it.

To capture a fort or take out an escort vessel, you will need to close in with your ship and get into melee combat.

Age of Sail offers a realistic and exciting alternative to modern combat. While you can go into battle with your cannons blazing from the safety of your ship, it is much more effective to get in close and take out enemy ships by boarding them. This often means closing to within 100 meters or less, which leaves you vulnerable to enemy fire if your crew isn’t well-trained enough for the task at hand. Even if you have a skilled crew, there are still dangers present: if an enemy ship gets close enough before being ready for boarding, they may be able to board your vessel instead!

While this might sound like a lot of work just to avoid taking damage yourself—and while that is true—it also means that every encounter with another ship is meaningful and exciting! There aren’t any long stretches where nothing happens except burning precious resources while waiting around until one side decides they want something different than what they already have (which leads me nicely into my next topic).

And if you want to board and storm an enemy ship, you’ll need to close with them first, before sending a crew member to throw a grappling hook across at just the right moment.

The grappling hook is a rope with a sharpened hook on the end, which you’ll use to board an enemy ship. You can throw it from one ship to another, or if you’re lucky and close enough to your target, get close enough for your crew member to throw it across with accuracy. Once the grappling hook is secured around the railings of an enemy vessel, pulling at both ends will tighten them up and pull both ships together. This makes it possible for you to cross over onto their deck and engage in hand-to-hand combat firsthand!

If you want to board an enemy ship while they’re still afloat, all that stands in your way is a single point of contact between two ships: the grappling hook itself!

When boarding an enemy ship you can man the cannons and use them against your opponent from closer range than usual.

If you’re an experienced Age of Sail player, then the first thing you’ll notice about boarding your opponent’s ship is how easy it is to swap between cannons and swivel guns. Your crew automatically aims at their target while they’re on board, so all you need to do is make sure they don’t get hit by enemy fire.

Cannons are a great way to take out an enemy ship quickly and efficiently because they deal more damage than swivel guns in this game mode. If a cannonball hits an enemy ship’s hull, it can destroy its structure or even sink it entirely!

Although both types of weapons are powerful against each other (and equally weak against buildings and other land-based targets), cannons have advantages over swivels in terms of range and accuracy. You have a better chance at hitting with your shot when using a cannon because no matter where your gunners stand on deck, their shots will be fired from further away than those coming from any other weapon available in Age Of Sail: Conquer The Seas’ combat system.”

Acknowledging that not all ships have cannons adds more realism for pirates who decide to board instead of bombard their opponents.

The game acknowledges that not every ship has cannons. This makes sense: all of the time and effort required to build a ship would be pointless if it was just a floating cannon battery. You’d probably have to have some kind of cargo on board, too, or else what’s the point? So there are plenty of ships in Age of Sail that don’t have cannons, and they can only be sunk by boarding them (or running them aground).

Boarding can be an incredibly risky endeavor, but it also gives players who want to play more like pirates an opportunity for close-combat action that usually ends up with one person dead. If you’re lucky enough to get past the deck guns on your opponent’s ship, then you’ll need to fight hand-to-hand on board as soon as possible—before any reinforcements arrive—so make sure everyone knows how many opponents are left!

Conclusion

I’m really excited by the potential of this game, and have enjoyed my time with it so far. It’s a great chance for me to get my feet wet in real-time strategy games (which I’ve never played much before) while still retaining some of the traditional turn-based elements that I love from other titles like Age of Empires or Civilization. Plus, as someone who loves history and historical accuracy in their games, Age of Sail offers just that. The developers are clearly passionate about their subject matter and have done an excellent job at making sure everything feels authentic without sacrificing any gameplay fun!